Name | Last modified | Size | Description | |
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Parent Directory | - | |||
3mm_pt5-nzl_pt4-lyr-DUALCOLOR-6.ini | 2012-12-02 06:24 | 2.4K | ||
3mm_pt5-nzl_pt25-lyr-DUALCOLOR-7.ini | 2012-12-02 06:27 | 2.5K | ||
Outage.scad | 2012-12-01 23:01 | 268K | ||
PlainBusinessCardHolder.stl | 2012-11-24 20:13 | 280K | ||
README.html | 2012-12-03 18:05 | 2.1K | ||
biz_triple_lulz-difference-25LH-7.gcode | 2012-12-02 06:51 | 2.5M | ||
biz_triple_lulz-difference-holder.stl | 2012-12-02 04:23 | 1.4M | ||
biz_triple_lulz-difference-text.stl | 2012-12-02 04:21 | 418K | ||
biz_triple_lulz-difference.amf.xml | 2012-12-02 04:24 | 1.9M | ||
biz_triple_lulz-difference.gcode | 2012-12-02 04:27 | 2.0M | ||
biz_triple_lulz.scad | 2012-12-02 04:24 | 3.3K | ||
font_base.scad | 2012-12-01 22:39 | 510 | ||
Photos of low resolution 0.4mm layer height dual color
Marlin dual firmware (from latest git, no special branch/fork)
Quick & dirty "docs" on how this was done:
jebba: crispy1: see the source here: http://devel.lulzbot.com/AO-100/hardware/dual/biz_card_code/ In particular the difference() in here: http://devel.lulzbot.com/AO-100/hardware/dual/biz_card_code/biz_triple_lulz.scad crispy1: jebba: so it looks like you build the STLS to properly overlap when brought into slic3r's plater at the same coordinates? jebba: crispy1: kind of like this: jebba: 1) grabbed biz cardholder off thingiverse. Any of them will do jebba: 2) convert our font to openscad jebba: 2) convert font with OpenSCAD-Font-Importer .... jebba: 3) do mini file that has the STL in openscad jebba: Like this line: jebba: color("green") import("PlainBusinessCardHolder.stl", convexity=5); jebba: Then you render that. jebba: Then bring in the text and move it around changing the values at the top until you have it how you want. jebba: So you can F5 and see the biz card + the text exactly how you want the final piece. jebba: Then uncomment the difference() line and render/compile it. jebba: This took forever with openscad current, so i grabbed the latest git and it was reasonbly fast. jebba: Then export the STL, which will be the card holder with holes in it where the text is. crispy1: jebba: sounds like quite a quiteflow crispy1: *workflow jebba: Then comment out the bizcard holder itself jebba: and render just the floating text jebba: then export the floating text as an STL jebba: then go into slic3r and do: Combine multi-material STL files jebba: do the biz card first, then the text.stl jebba: then export that as an AMF. jebba: Then load the AMF into slic3r itself, and export the gcode. jebba: Then print with pronterface. jebba: crispy1: and you're done!