Arduino Development Environment

The Arduino development environment contains a text editor for writing code, a message area, a text console, a toolbar with buttons for common functions, and a series of menus. It connects to the Arduino hardware to upload programs and communicate with them.

Writing Sketches

Software written using Arduino are called sketches. These sketches are written in the text editor. Sketches are saved with the file extension .ino. It has features for cutting/pasting and for searching/replacing text. The message area gives feedback while saving and exporting and also displays errors. The console displays text output by the Arduino environment including complete error messages and other information. The bottom righthand corner of the window displays the current board and serial port. The toolbar buttons allow you to verify and upload programs, create, open, and save sketches, and open the serial monitor.

NB: Versions of the IDE prior to 1.0 saved sketches with the extension .pde. It is possible to open these files with version 1.0, you will be prompted to save the sketch with the .ino extension on save.

Verify
Checks your code for errors.

Upload
Compiles your code and uploads it to the Arduino I/O board. See uploading below for details.

Note: If you are using an external programmer, you can hold down the "shift" key on your computer when using this icon. The text will change to "Upload using Programmer"

New
Creates a new sketch.

Open
Presents a menu of all the sketches in your sketchbook. Clicking one will open it within the current window.

Note: due to a bug in Java, this menu doesn't scroll; if you need to open a sketch late in the list, use the File | Sketchbook menu instead.

Save
Saves your sketch.

Serial Monitor
Opens the serial monitor.

Additional commands are found within the five menus: File, Edit, Sketch, Tools, Help. The menus are context sensitive which means only those items relevant to the work currently being carried out are available.

Edit

  • Copy for Forum
    Copies the code of your sketch to the clipboard in a form suitable for posting to the forum, complete with syntax coloring.

  • Copy as HTML
    Copies the code of your sketch to the clipboard as HTML, suitable for embedding in web pages.

Sketch

  • Verify/Compile
    Checks your sketch for errors.

  • Show Sketch Folder
    Opens the current sketch folder.

  • Add File...
    Adds a source file to the sketch (it will be copied from its current location). The new file appears in a new tab in the sketch window. Files can be removed from the sketch using the tab menu.

  • Import Library
    Adds a library to your sketch by inserting #include statements at the code of your code. For more details, see libraries below.

Tools

  • Auto Format
    This formats your code nicely: i.e. indents it so that opening and closing curly braces line up, and that the statements instead curly braces are indented more.

  • Archive Sketch
    Archives a copy of the current sketch in .zip format. The archive is placed in the same directory as the sketch.

  • Board
    Select the board that you're using. See below for descriptions of the various boards.

  • Serial Port
    This menu contains all the serial devices (real or virtual) on your machine. It should automatically refresh every time you open the top-level tools menu.

  • Programmer
    For selecting a harware programmer when programming a board or chip and not using the onboard USB-serial connection. Normally you won't need this, but if you're burning a bootloader to a new microcontroller, you will use this.

  • Burn Bootloader
    The items in this menu allow you to burn a bootloader onto the microcontroller on an Arduino board. This is not required for normal use of an Arduino board but is useful if you purchase a new ATmega microcontroller (which normally come without a bootloader). Ensure that you've selected the correct board from the Boards menu before burning the bootloader.

Sketchbook

The Arduino environment uses the concept of a sketchbook: a standard place to store your programs (or sketches). The sketches in your sketchbook can be opened from the File > Sketchbook menu or from the Open button on the toolbar. The first time you run the Arduino software, it will automatically create a directory for your sketchbook. You can view or change the location of the sketchbook location from with the Preferences dialog.

'''Beginning with version 1.0, files are saved with a .ino file extension. Previous versions use the .pde extension. You may still open .pde named files in version 1.0 and later, the software will automatically rename the extension to .ino.

Tabs, Multiple Files, and Compilation

Allows you to manage sketches with more than one file (each of which appears in its own tab). These can be normal Arduino code files (no extension), C files (.c extension), C++ files (.cpp), or header files (.h).

Uploading

Before uploading your sketch, you need to select the correct items from the Tools > Board and Tools > Serial Port menus. The boards are described below. On the Mac, the serial port is probably something like /dev/tty.usbmodem241 (for an Uno or Mega2560 or Leonardo) or /dev/tty.usbserial-1B1 (for a Duemilanove or earlier USB board), or /dev/tty.USA19QW1b1P1.1 (for a serial board connected with a Keyspan USB-to-Serial adapter). On Windows, it's probably COM1 or COM2 (for a serial board) or COM4, COM5, COM7, or higher (for a USB board) - to find out, you look for USB serial device in the ports section of the Windows Device Manager. On Linux, it should be /dev/ttyUSB0, /dev/ttyUSB1 or similar.

Once you've selected the correct serial port and board, press the upload button in the toolbar or select the Upload item from the File menu. Current Arduino boards will reset automatically and begin the upload. With older boards (pre-Diecimila) that lack auto-reset, you'll need to press the reset button on the board just before starting the upload. On most boards, you'll see the RX and TX LEDs blink as the sketch is uploaded. The Arduino environment will display a message when the upload is complete, or show an error.

When you upload a sketch, you're using the Arduino bootloader, a small program that has been loaded on to the microcontroller on your board. It allows you to upload code without using any additional hardware. The bootloader is active for a few seconds when the board resets; then it starts whichever sketch was most recently uploaded to the microcontroller. The bootloader will blink the on-board (pin 13) LED when it starts (i.e. when the board resets).

Libraries

Libraries provide extra functionality for use in sketches, e.g. working with hardware or manipulating data. To use a library in a sketch, select it from the Sketch > Import Library menu. This will insert one or more #include statements at the top of the sketch and compile the library with your sketch. Because libraries are uploaded to the board with your sketch, they increase the amount of space it takes up. If a sketch no longer needs a library, simply delete its #include statements from the top of your code.

There is a list of libraries in the reference. Some libraries are included with the Arduino software. Others can be downloaded from a variety of sources. To install these third-party libraries, create a directory called libraries within your sketchbook directory. Then unzip the library there. For example, to install the DateTime library, its files should be in the /libraries/DateTime sub-folder of your sketchbook folder.

To write your own library, see this tutorial.

Third-Party Hardware

Support for third-party hardware can be added to the hardware directory of your sketchbook directory. Platforms installed there may include board definitions (which appear in the board menu), core libraries, bootloaders, and programmer definitions. To install, create the hardware directory, then unzip the third-party platform into its own sub-directory. (Don't use "arduino" as the sub-directory name or you'll override the built-in Arduino platform.) To uninstall, simply delete its directory.

For details on creating packages for third-party hardware, see the platforms page on the Arduino Google Code developers site.

Serial Monitor

Displays serial data being sent from the Arduino board (USB or serial board). To send data to the board, enter text and click on the "send" button or press enter. Choose the baud rate from the drop-down that matches the rate passed to Serial.begin in your sketch. Note that on Mac or Linux, the Arduino board will reset (rerun your sketch from the beginning) when you connect with the serial monitor.

You can also talk to the board from Processing, Flash, MaxMSP, etc (see the interfacing page for details).

Preferences

Some preferences can be set in the preferences dialog (found under the Arduino menu on the Mac, or File on Windows and Linux). The rest can be found in the preferences file, whose location is shown in the preference dialog.

Language Support


The Arduino 1.0.1 software environment has been translated into 30+ different languages. By default, the IDE loads in the language selected by your operating system. (Note: on Windows and possibly Linux, this is determined by the locale setting which controls currency and date formats, not by the language the operating system is displayed in.)

If you would like to change the language manually, start the Arduino software and open the Preferences window. Next to the Editor Language there is a dropdown menu of currently supported languages. Select your preferred language from the menu, and restart the software to use the selected language. If your preferred language is not supported, the IDE will default to English.

You can return Arduino to its default setting of selecting its language based on your operating system by selecting System Default from the Editor Language drop-down. This setting will take effect when you restart the Arduino software. Similarly, after changing your operating system's settings, you must restart the Arduino software to update it to the new default language.

Boards

The board selection has two effects: it sets the parameters (e.g. CPU speed and baud rate) used when compiling and uploading sketches; and sets and the file and fuse settings used by the burn bootloader command. Some of the board definitions differ only in the latter, so even if you've been uploading successfully with a particular selection you'll want to check it before burning the bootloader.

  • Arduino Uno
    An ATmega328 running at 16 MHz with auto-reset, using the optiboot bootloader (115200 baud, 0.5 KB).

  • Arduino Duemilanove w/ ATmega328
    An ATmega328 running at 16 MHz with auto-reset.

  • Arduino Diecimila or Duemilanove w/ ATmega168
    An ATmega168 running at 16 MHz with auto-reset. Compilation and upload is equivalent to Arduino NG or older w/ ATmega168, but the bootloader burned has a faster timeout (and blinks the pin 13 LED only once on reset).

  • Arduino Nano w/ ATmega328
    An ATmega328 running at 16 MHz with auto-reset. Has eight analog inputs.

  • Arduino Nano w/ ATmega168
    An ATmega168 running at 16 MHz with auto-reset. Compilation and upload is equivalent to Arduino NG or older w/ ATmega168, but the bootloader burned has a faster timeout (and blinks the pin 13 LED only once on reset). Has eight analog inputs.

  • Arduino Mega 2560 or Mega ADK
    An ATmega2560 running at 16 MHz with auto-reset, using an stk500v2 bootloader.

  • Arduino Mega (ATmega1280)
    An ATmega1280 running at 16 MHz with auto-reset.

  • Arduino Leonardo
    An ATmega32u4 running at 16 MHz with auto-reset.

  • Arduino Mini w/ ATmega328
    An ATmega328 running at 16 MHz with auto-reset, using the optiboot bootloader (115200 baud, 0.5 KB). Has eight analog inputs.

  • Arduino Mini w/ ATmega168
    Equivalent to Arduino NG or older w/ ATmega168 (i.e. an ATmega168 running at 16 MHz without auto-reset).

  • Arduino Ethernet
    Equivalent to Arduino UNO with an Ethernet shield.

  • Arduino Fio
    An ATmega328 running at 8 MHz with auto-reset. Equivalent to Arduino Pro or Pro Mini (3.3V, 8 MHz) w/ ATmega328.

  • Arduino BT w/ ATmega328
    ATmega328 running at 16 MHz. The bootloader burned (4 KB) includes codes to initialize the on-board bluetooth module.

  • Arduino BT w/ ATmega168
    ATmega168 running at 16 MHz. The bootloader burned includes codes to initialize the on-board bluetooth module.

  • LilyPad Arduino w/ ATmega328
    An ATmega328 running at 8 MHz (3.3V) with auto-reset. Equivalent to Arduino Pro or Pro Mini (3.3V, 8 MHz) w/ ATmega328.

  • LilyPad Arduino w/ ATmega168
    An ATmega168 running at 8 MHz. Compilation and upload is equivalent to the Arduino Pro or Pro Mini (8 MHz) w/ ATmega168. The bootloader burned, however, has a slower timeout (and blinks the pin 13 LED three times on reset) because the original versions of the LilyPad didn't support auto-reset. They also didn't include an external clock, so the burn bootloader command configures the fuses of ATmega168 for an internal 8 MHz clock.

    If you have a recent version of the LilyPad, (w/ a 6-pin programming header), you'll want to select Arduino Pro or Pro Mini (8 MHz) w/ ATmega168 before burning the bootloader.

  • Arduino Pro or Pro Mini (5V, 16 MHz) w/ ATmega328
    An ATmega328 running at 16 MHz with auto-reset. Equivalent to Arduino Duemilanove or Nano w/ ATmega328.

  • Arduino Pro or Pro Mini (5V, 16 MHz) w/ ATmega168
    An ATmega168 running at 16 MHz with auto-reset. Equivalent to Arduino Diecimila, Duemilanove, or Nano w/ ATmega168.

  • Arduino Pro or Pro Mini (3.3V, 8 MHz) w/ ATmega328
    An ATmega328 running at 8 MHz (3.3V) with auto-reset. Equivalent to LilyPad Arduino w/ ATmega328.

  • Arduino Pro or Pro Mini (3.3V, 8 MHz) w/ ATmega168
    An ATmega168 running at 8 MHz (3.3V) with auto-reset.

  • Arduino NG or older w/ ATmega168
    An ATmega168 running at 16 MHz without auto-reset. Compilation and upload is equivalent to Arduino Diecimila or Duemilanove w/ ATmega168, but the bootloader burned has a slower timeout (and blinks the pin 13 LED three times on reset).

  • Arduino NG or older w/ ATmega8
    An ATmega8 running at 16 MHz without auto-reset.

For instructions on installing support for other boards, see third-party hardware above. The text of the Arduino getting started guide is licensed under a Creative Commons Attribution-ShareAlike 3.0 License. Code samples in the guide are released into the public domain.