Index of /AO-100/hardware/dual/dual_color/biz_card_code

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[   ]3mm_pt5-nzl_pt4-lyr-DUALCOLOR-6.ini2012-12-01 23:24 2.4K 
[   ]3mm_pt5-nzl_pt25-lyr-DUALCOLOR-7.ini2012-12-01 23:27 2.5K 
[   ]Outage.scad2012-12-01 16:01 268K 
[   ]PlainBusinessCardHolder.stl2012-11-24 13:13 280K 
[TXT]README.html2012-12-03 11:05 2.1K 
[   ]biz_triple_lulz-difference-25LH-7.gcode2012-12-01 23:51 2.5M 
[   ]biz_triple_lulz-difference-holder.stl2012-12-01 21:23 1.4M 
[   ]biz_triple_lulz-difference-text.stl2012-12-01 21:21 418K 
[   ]biz_triple_lulz-difference.amf.xml2012-12-01 21:24 1.9M 
[   ]biz_triple_lulz-difference.gcode2012-12-01 21:27 2.0M 
[   ]biz_triple_lulz.scad2012-12-01 21:24 3.3K 
[   ]font_base.scad2012-12-01 15:39 510  

Photos of higher resolution 0.25mm layer height dual color

Photos of low resolution 0.4mm layer height dual color

Marlin dual firmware (from latest git, no special branch/fork)

Quick & dirty "docs" on how this was done:

jebba: crispy1: see the source here: In particular the difference() in here:
crispy1: jebba: so it looks like you build the STLS to properly overlap when brought into slic3r's plater at the same coordinates?
jebba: crispy1: kind of like this:
jebba: 1) grabbed biz cardholder off thingiverse. Any of them will do
jebba: 2) convert our font to openscad
jebba: 2) convert font with OpenSCAD-Font-Importer ....
jebba: 3) do mini file that has the STL in openscad
jebba: Like this line:
jebba: color("green") import("PlainBusinessCardHolder.stl", convexity=5);
jebba: Then you render that.
jebba: Then bring in the text and move it around changing the values at the top until you have it how you want.
jebba: So you can F5 and see the biz card + the text exactly how you want the final piece.
jebba: Then uncomment the difference() line and render/compile it.
jebba: This took forever with openscad current, so i grabbed the latest git and it was reasonbly fast.
jebba: Then export the STL, which will be the card holder with holes in it where the text is.
crispy1: jebba: sounds like quite a quiteflow
crispy1: *workflow
jebba: Then comment out the bizcard holder itself
jebba: and render just the floating text
jebba: then export the floating text as an STL
jebba: then go into slic3r and do: Combine multi-material STL files
jebba: do the biz card first, then the text.stl
jebba: then export that as an AMF.
jebba: Then load the AMF into slic3r itself, and export the gcode.
jebba: Then print with pronterface.
jebba: crispy1: and you're done!